Co-simulation with GHDL¶
Three main approaches are used to co-simulate (co-execute) VHDL sources along with software applications written in a language other than VHDL (typically C/C++/SystemC):
- Verilog Procedural Interface (VPI), also known as Program Language Interface (PLI) 2.0.
- VHDL Procedural Interface (VHPI), or specific implementations, such as Foreign Language Interface (FLI).
- Generation of C/C++ models/sources through a transpiler.
VPI and VHPI are complex APIs which allow to inspect the hierarchy, set callbacks and/or assign signals. Because provided features are similar, GHDL supports VPI only. Furthermore, as an easier to use alternative, GHDL features a custom coexecution procedure named VHPIDIRECT, similar to SystemVerilog’s Direct Programming Interface (DPI). As of today, generation of C/C++ models à la Verilator is not supported. However, a ghdlator might be available in the future.
Type declarations¶
Only subprograms (functions or procedures) can be imported, using the foreign attribute. In this example, the sin function is imported:
package math is
function sin (v : real) return real;
attribute foreign of sin : function is "VHPIDIRECT sin";
end math;
package body math is
function sin (v : real) return real is
begin
assert false severity failure;
end sin;
end math;
A subprogram is made foreign if the foreign attribute decorates
it. This attribute is declared in the 1993 revision of the
std.standard
package. Therefore, you cannot use this feature in
VHDL 1987.
The decoration is achieved through an attribute specification. The attribute specification must be in the same declarative part as the subprogram and must be after it. This is a general rule for specifications. The value of the specification must be a locally static string.
Even when a subprogram is foreign, its body must be present. However, since it won’t be called, you can make it empty or simply put an assertion.
The value of the attribute must start with VHPIDIRECT
(an
upper-case keyword followed by one or more blanks). The linkage name of the
subprogram follows.
The object file with the source code for the foreign subprogram must then be linked to GHDL, expanded upon in Linking object files.
Restrictions on type declarations¶
Any subprogram can be imported. GHDL puts no restrictions on foreign subprograms. However, the representation of a type or of an interface in a foreign language may be obscure. Most non-composite types are easily imported:
- integer types
- They are represented by a 32 bit word. This generally corresponds to int for C or Integer for Ada.
- physical types
- They are represented by a 64 bit word. This generally corresponds to the long long for C or Long_Long_Integer for Ada.
- floating point types
- They are represented by a 64 bit floating point word. This generally corresponds to double for C or Long_Float for Ada.
- enumeration types
- They are represented by an 8 bit word, or, if the number of literals is greater than 256, by a 32 bit word. There is no corresponding C type, since arguments are not promoted.
Non-composite types are passed by value. For the in mode (default), this corresponds to the C or Ada mechanism. The out and inout interfaces of non-composite types are gathered in a record and this record is passed by reference as the first argument to the subprogram. As a consequence, you shouldn’t use out and inout modes in foreign subprograms, since they are not portable.
Records are represented like a C structure and are passed by reference to subprograms.
Arrays with static bounds are represented like a C array, whose length is the number of elements, and are passed by reference to subprograms.
Unconstrained arrays are represented by a fat pointer. Do not use unconstrained arrays in foreign subprograms.
Accesses to an unconstrained array are fat pointers. Other accesses correspond to an address and are passed to a subprogram like other non-composite types.
Files are represented by a 32 bit word, which corresponds to an index in a table.
Wrapping a simulation (ghdl_main)¶
You may run your design from an external program. You just have to call
the ghdl_main
function which can be defined:
in C:
extern int ghdl_main (int argc, char **argv);
in Ada:
with System;
...
function Ghdl_Main (Argc : Integer; Argv : System.Address)
return Integer;
pragma import (C, Ghdl_Main, "ghdl_main");
Tip
Don’t forget to list the object file(s) of this entry point and other foreign sources, as per Linking foreign object files to GHDL.
Attention
The ghdl_main
function must be called once, since reseting/restarting the simulation runtime is not supported yet. A workaround is to build the simulation as a shared object and load the ghdl_main
symbol from it (see shghdl).
Hint
Immitating the run time flags, such as -gDEPTH=12
from -gGENERIC
, requires the argv
to have the executable’s path at index 0, effectively shifting all other indicies along by 1. This can be taken from the 0 index of the argv
passed to main()
, or (not suggested, despite a lack of consequences) left empty/null.
Since ghdl_main
is the entrypoint to the design (GRT runtime), the supported CLI options are the ones shown in Simulation (runtime). Options for analysis/elaboration are not required and will NOT work. See -r
.
Linking object files¶
Linking foreign object files to GHDL¶
You may add additional files or options during the link of GHDL using
-Wl,
as described in Passing options to other programs.
For example:
ghdl -e -Wl,-lm math_tb
will create the math_tb
executable with the lm
(mathematical)
library.
Note the c
library is always linked with an executable.
Hint
The process for personal code is the same, provided the code is compiled to an object file.
Analysis must be made of the HDL files, then elaboration with -e -Wl,personal.o [options...] primary_unit [secondary_unit]
as arguments.
Additional object files are flagged as separate -Wl,*
arguments. The elaboration step will compile the executable with the custom resources.
Further reading (particularly about the backend particularities) is at Elaboration [-e] and Run [-r].
Linking GHDL object files to Ada/C¶
As explained previously in Wrapping a simulation (ghdl_main), you can start a simulation from an Ada or C program. However the build process is not trivial: you have to elaborate your program and your VHDL design.
Hint
If the foreign language is C, this procedure is equivalent to the one described in
Linking foreign object files to GHDL, which is easier. Thus, this procedure is
explained for didactic purposes. When suitable, we suggest to use -e
, instead
of --bind
and --list-link
.
First, you have to analyze all your design files. In this example, we
suppose there is only one design file, design.vhdl
.
$ ghdl -a design.vhdl
Then, bind your design. In this example, we suppose the entity at the
design apex is design
.
$ ghdl --bind design
Finally, compile/bind your program and link it with your VHDL design:
in C:
gcc my_prog.c -Wl,`ghdl --list-link design`
in Ada:
$ gnatmake my_prog -largs `ghdl --list-link design`
See GCC/LLVM only commands for further details about --bind
and --list-link
.
Dynamic loading¶
Building either foreign resources or the VHDL simulation model as shared libraries allows to decouple the build procedures.
Loading foreign objects from within a simulation¶
Instead of linking and building foreign objects along with GHDL, it is also possible to load foreign resources dynamically. In order to do so, provide the path and name of the shared library where the resource is to be loaded from. For example:
attribute foreign of get_rand: function is "VHPIDIRECT ./getrand.so get_rand";
Loading a simulation¶
In order to generate a position independent executable (PIE), be it an executable binary
or a shared library, GHDL must be built with config option --default-pic
. This will ensure
that all the libraries and sources analyzed by GHDL generate position independent code (PIC).
PIE binaries can be loaded and executed from any language that supports C-alike signatures and types (C, C++, golang, Python, Rust, etc.). For example, in Python:
import ctypes
gbin = ctypes.CDLL(bin_path)
args = ['-gGENA="value"', 'gGENB="value"']
xargs = (ctypes.POINTER(ctypes.c_char) * (len(args) + 1))()
for i, arg in enumerate(args):
xargs[i] = ctypes.create_string_buffer(arg.encode('utf-8'))
return args[0], xargs
gbin.main(len(xargv)-1, xargv)
import _ctypes
# On GNU/Linux
_ctypes.dlclose(gbin._handle)
# On Windows
#_ctypes.FreeLibrary(gbin._handle)
This allows seamless co-simulation using concurrent/parallel execution features available in each language: pthreads, goroutines/gochannels, multiprocessing/queues, etc. Moreover, it provides a mechanism to execute multiple GHDL simulations in parallel.
Tip
As explained in Wrapping a simulation (ghdl_main), ghdl_main
must be called once, since reseting/restarting the simulation runtime is not supported yet (see #1184). When it is loaded dynamically, this means that the binary file/library needs to be unloaded from memory and loaded again.
Attention
By default, GHDL uses grt.ver
to limit which symbols are exposed in the generated binary, and ghdl_main
is not included. Hence, the version script needs to be removed, or a complementary script needs to be provided. Otherwise, it will not be possible to find the function easily. See --list-link
for further info.
Tip
See #803 for details about expected differences in the exit codes, depending on the version of the VHDL standard that is used.
Using GRT¶
From Ada¶
Warning
This topic is only for advanced users who know how to use Ada and GNAT. This is provided only for reference; we have tested this once before releasing GHDL 0.19, but this is not checked at each release.
The simulator kernel of GHDL named GRT is written in Ada95 and contains a very light and slightly adapted version of VHPI. Since it is an Ada implementation it is called AVHPI. Although being tough, you may interface to AVHPI.
For using AVHPI, you need the sources of GHDL and to recompile them (at least the GRT library). This library is usually compiled with a No_Run_Time pragma, so that the user does not need to install the GNAT runtime library. However, you certainly want to use the usual runtime library and want to avoid this pragma. For this, reset the GRT_PRAGMA_FLAG variable.
$ make GRT_PRAGMA_FLAG= grt-all
Since GRT is a self-contained library, you don’t want
gnatlink to fetch individual object files (furthermore this
doesn’t always work due to tricks used in GRT). For this,
remove all the object files and make the .ali
files read-only.
$ rm *.o
$ chmod -w *.ali
You may then install the sources files and the .ali
files. I have never
tested this step.
You are now ready to use it.
Here is an example, test_grt.adb
which displays the top
level design name.
with System; use System;
with Grt.Avhpi; use Grt.Avhpi;
with Ada.Text_IO; use Ada.Text_IO;
with Ghdl_Main;
procedure Test_Grt is
-- VHPI handle.
H : VhpiHandleT;
Status : Integer;
-- Name.
Name : String (1 .. 64);
Name_Len : Integer;
begin
-- Elaborate and run the design.
Status := Ghdl_Main (0, Null_Address);
-- Display the status of the simulation.
Put_Line ("Status is " & Integer'Image (Status));
-- Get the root instance.
Get_Root_Inst(H);
-- Disp its name using vhpi API.
Vhpi_Get_Str (VhpiNameP, H, Name, Name_Len);
Put_Line ("Root instance name: " & Name (1 .. Name_Len));
end Test_Grt;
First, analyze and bind your design:
$ ghdl -a counter.vhdl
$ ghdl --bind counter
Then build the whole:
$ gnatmake test_grt -aL`grt_ali_path` -aI`grt_src_path` -largs
`ghdl --list-link counter`
Finally, run your design:
$ ./test_grt
Status is 0
Root instance name: counter
Examples¶
Important
This sections contains advanced examples using specific features of the language, the tool, or interaction with third-party projects. It is suggested for users who are new to either GHDL or VHDL to read Quick Start Guide first.
Quick Start¶
random¶
By default, GHDL includes the standard C library in the generated simulation models. Hence, resources from stdlib
can be used without any modification to the build procedure.
This example shows how to import and use rand
to generate and print 10 integer numbers. The VHDL code is equivalent to the following C snippet. However, note that this C source is NOT required, because stdlib
is already built in.
#include <stdlib.h>
#include <stdio.h>
int main (void) {
int i;
for (i = 0; i < 10; i++)
printf ("%d\n", rand ());
return 0;
}
math¶
By the same token, it is possible to include functions from system library by just providing the corresponding linker flag.
In this example, function sin
from the math
library is used to compute 10 values. As in the previous example, no additional C sources are required, because the math
library is already compiled and installed in the system.
customc¶
When the required functionality is not available in pre-built libraries, custom C sources and/or objects can be added to the elaboration and/or linking.
This example shows how to bind custom C functions in VHDL as either procedures or functions. Four cases are included: custom_procedure
, custom_procedure_withargs
, custom_function
and custom_function_withargs
. In all cases, the parameters are defined as integers, in order to keep it simple. See Type declarations for further details.
Since either C sources or pre-compiled .o
objects can be added, in C/C++ projects of moderate complexity, it might be desirable to merge all the C sources in a single object before elaborating the design.
Wrapping¶
basic¶
Instead of using GHDL’s own entrypoint to the execution, it is possible to wrap it by providing a custom main
function. Upon existence of main
, execution of the simulation is triggered by calling ghdl_main
.
This is the most basic example of such usage. ghdl_main
is declared as extern
in C, and arguments argc
and argv
are passed without modification. However, this sets the ground for custom prepocessing and postprocessing in a foreign language.
Other options are to just pass empty arguments (ghdl_main(0, NULL)
) or to customize them:
char* args[] = {NULL, "--wave=wave.ghw"};
ghdl_main(2, args);
See Wrapping a simulation (ghdl_main) for further details about the constraints of argv
.
time¶
Although most of the provided examples are written in C, VHPIDIRECT can be used with any language that supports a C-alike compile and link model.
This example shows how to time the execution of a simulation from either C or Ada. In both cases, function clock
is used to get the time before and after calling ghdl_main
. Regarding the build procedure, it is to be noted that C sources are elaborated with -e
, because GHDL allows to pass parameters (in this case, additional C sources) to the compiler and/or linker. However, since it is not possible to do so with Ada, gnatmake
, --bind
and --list-link
are used instead. See Linking object files for further info about custom linking setups.
Hint
Compared to the previous example, the declaration of ghdl_main
includes three arguments in this example: int argc, void** argv, void** envp
. This is done for illustration purposes only, as it has no real effect on the exercise.
Linking¶
bind¶
Although GHDL’s elaborate command can compile and link C sources, it is sometimes preferred or required to call a compiler explicitly with custom arguments. This is useful, e.g., when a simulation is to be embedded in the build of an existing C/C++ application.
This example is equivalent to basic, but it shows how to use --bind
and --list-link
instead of -e
. See Linking object files for further details.
Hint
Objects generated by --bind
are created in the working directory. See GCC/LLVM only commands and #781.
Other co-simulation projects¶
This sections contains references to other co-simulation projects based on GHDL and VHPIDIRECT.
VUnit¶
VUnit is an open source unit testing framework for VHDL/SystemVerilog. Sharing memory buffers between foreign C or Python applications and VHDL testbenches is supported through GHDL’s VHPIDIRECT features. Buffers are accessed from VHDL as either strings, arrays of bytes or arrays of 32 bit integers. See VUnit example external buffer for details about the API.
ghdlex and netpp¶
netpp (network property protocol) is a communication library allowing to expose variables or other properties of an application to the network as abstract ‘Properties’. Its basic philosophy is that a device always knows its capabilities. netpp capable devices can be explored by command line, Python scripts or GUI applications. Properties of a device - be it virtual or real - are typically described by a static description in an XML device description language, but they can also be constructed on the fly.
ghdlex is a set of C extensions to facilitate data exchange between a GHDL simulation and external applications. VHPIDIRECT mechanisms are used to wrap GHDL data types into structures usable from a C library. ghdlex uses the netpp library to expose virtual entities (such as pins or RAM) to the network. It also demonstrates simple data I/O through unix pipes. A few VHDL example entities are provided, such as a virtual console, FIFOs, RAM.
The author of netpp and ghdlex is also working on MaSoCist, a linux’ish build system for System on Chip designs, based on GHDL. It allows to handle more complex setup, e.g. how a RISC-V architecture (for example) is regress-tested using a virtual debug interface.
Interfacing with foreign languages through VHPIDIRECT is possible on any platform. You can define a subprogram in a foreign language (such as C or Ada) and import it into a VHDL design.
Note
GHDL supports different backends, and not all of them generate binary artifacts. Precisely, mcode
is an in-memory backend. Hence, the examples need to be built/executed with either LLVM or GCC backends. A few of them, the ones that do not require linking object files, can be used with mcode.
Attention
As a consequence of the runtime copyright, you are not allowed to distribute an executable produced by GHDL without allowing access to the VHDL sources. See Copyrights | Licenses.
Tip
See #1053 for on-going work with regard to VHPIDIRECT.
Examples¶
Important
This sections contains advanced examples using specific features of the language, the tool, or interaction with third-party projects. It is suggested for users who are new to either GHDL or VHDL to read Quick Start Guide first.
TBC
See VPI build commands.
TBC